AI Insights · Timothy · July 2021
Top 5 Basketball Games on Android in Oceania: Q2 2021 Performance
Discover the performance trends of the top 5 basketball game apps on Android in Oceania during Q2 2021. From weekly downloads to active users and revenue, see how these games fared.
During the second quarter of 2021, the top 5 basketball games on the Android platform in Oceania showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Basketball Arena: Online Game experienced a decline in weekly revenue, starting at approximately $2K at the end of March and gradually dropping to around $535 by the end of June. Weekly downloads also saw a downward trend, starting from 8.8K and decreasing to 2.1K over the same period. Active users dropped from 17.4K to 7.1K, with a slight recovery in the last week of June.
Basketball Stars: Multiplayer showed a relatively stable revenue trend, maintaining around $800 in early April and ending at $322 by the end of June. Downloads fluctuated, peaking at 2.1K in early April and stabilizing around 1.5K towards the end of the quarter. Active users also showed stability, averaging around 2.5K to 3.5K throughout the quarter, with a noticeable increase to 2.9K in the last week.
Basketball Life 3D - Dunk Game did not generate any revenue during the quarter. However, its download numbers varied, starting at 1.1K, peaking at 2.5K in late June, and finishing at 2.3K. Active users saw significant growth, rising from 3K at the end of March to over 5.3K by the end of June.
Jump Dunk 3D had minimal revenue, with the highest being $18 in mid-May. Downloads showed fluctuations, starting at 1.8K, dipping mid-quarter, and recovering to 1.4K in late June. Active users remained relatively steady, hovering around 4K to 6K throughout the quarter.
NBA LIVE Mobile Basketball maintained a fairly consistent revenue stream, starting at $1.6K and ending at $942. Downloads showed a positive trend, increasing from 883 in late March to 1.6K by the end of June. Active users also saw growth, starting at 13.4K and peaking at 14.5K in mid-June before slightly declining to 14.1K.
For more detailed insights and data, visit Sensor Tower.